This is a reading assigned for my other class, Designing for Usability.
[It’s] the 10 most general principles for interaction design. They are called “heuristics” because they are more in the nature of rules of thumb than specific usability guidelines.
- Jakob Nielsen
I believe it’ll be really useful as a check list for app development. In this class, we were tasked to test a paper prototype, using these principles. The benefit is that I can spot usability mistakes earlier, before user testing. Don’t get me wrong, we still need to user tests after. This is just a checklist.
Here’s a video. Made by David Lazarus, who was a student in the class. He broke it down nicely.
If you prefer the text version, you can check it out here.